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Jul 17, 1:11 PM
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Jan 2022
42
If you like watching poorly run raids and people continually amazed (and gawk for 10 minutes) that tank characters are useful, then this is the show for you. WE GET IT. A TANK IS USEFUL.

Also, there's probably only 15 of actual new footage per episode as they replay the last episodes and will even replay a few minutes of the current episode, bcz apparently you the viewer is too stupid to remember the core parts of each episode and of course to fill in time.
Jul 17, 3:14 PM
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Feb 2025
199
Despite the fact that it's not relevant to this episode at all, here's a recap of my comments last week

it's not just nuts, it's a plainly broken mechanic that could never be implemented in a real game; just get 5 players with that skill together, and you'd reduce the attack of any mob, no matter how powerful, to zero.


Now that you've seen this comment twice, back to my current comment. But first, another recap of last week's comment:

It would make boss mobs pointless to even design. I'm reminded of a skill called "Manaburn" in an old MMO called Everquest, a class skill given to wizards where they could instantly consume all their remaining mana and turn it into damage to a single target. It didn't take a week before players realized that they could get groups of wizards together to one-shot all the boss mobs, reducing the difficulty of every encounter to calculating the number of wizards needed.


I probably have more to say, but it's not nearly as important as recapping the rest of my comment from last week.

This "disarm" skill could be easily exploited in the same way. Keep 5x Disarm applied, and it doesn't matter how slow your damage output is, it's an auto-win button.


Now that that's over, let me get back to what I wanted to say in the first place. Oops! I'm out of time. Maybe next week!
Jul 17, 3:23 PM
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Feb 2021
133
How can heavy knight be the worst class if he seems to be far stronger than any other newbie with little level difference or training? Even if he exploits his in-game knowledge of monsters and skills, his feats are considered "physically impossible" for his level already... i just don't see how the predjudice towards "defensive classes" would be born if it seems as useful if not more as any other class.
Jul 17, 3:39 PM
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Feb 2021
133
Reply to nestharus
Hmm.. so if he was actually competent wouldn't he just kite it? It doesn't have ranged. It's melee only. Sure it jumps around, but they have some kind of utility to slow it right? He grabs agro, they hit it in the back. It'll take awhile but that seems to be the lowest risk. Unless there are anti-kiting mechanics? The adds are gone so I don't see why they couldn't kite it. Is this encounter more complex than I am making it out to be? Its level isn't even that great of a threat. The level doesn't even really matter. Just makes it take longer. If they could summon pets that'd be even more OP. If it can't be slowed that'll be a bit of a problem.. but if he keeps parrying it.. that's very high risk.. but then it just turns into a tank 'n spank :/. Being able to just parry anything is OP by itself. He has the animations memorized right? So he could just do it that way. Higher risk, but ultimately if you are invincible you can technically fight anything as long as it doesn't have spells/aoe/adds, which is the case here.

Way too many unbalanced broken mechanics. There are 101 ways to take this baddy down lol... he could literally solo it unless there's a stamina mechanic and it doesn't regen in fights. or his skill take mana. like soloing large bosses in Vindictus. If you've got iframes you can solo anything.

I'm more caught up in the MMO side of things than the story =P.

How would you have tackled this encounter?

His rampart skill does damage, but it also does a knockback + cc, so he could just draw agro, have them all get knocked back, and his party could just pounce on them and take them down by maxing DPS. For the adds earlier. He doesn't have to solo any of it. Could buff the party to increase movement speed, attack speed, DPS. The healer could buff mr. heavy knight to increase defense and increase damage. If they could increase CC that'd be even better.

Also our MC is a terrible leader. He didn't utilize his teammates. He didn't coach. He didn't help. He didn't guide the raid at all. He just soloed everything. Bad player. He supposedly knows all of the classes extremely well. he should have utilized them to min/max, improve everybody, and improve the clear speed. He could have easily supported on the raid boss too. As soon as he saw the skill activate he could have interrupted it. The boss was stuck in an animation. They could have spammed damage and interrupts to stop it. Guy is just bad lol... but he's supposedly good.. so this would be what they call a plothole then for the sake of having a "cool fight" :/.

I'm enjoying all the MMO stuff because I love MMOs. They are my entire life. but ... the players are bad and some of the choices don't make any sense given their experience.

Plus doesn't he have some kind of Fear? He does, I recall it. Fear + snare is an incredibly powerful combo. Could dot it and chill. Yet another overpowered broken combo. If they had charm it'd be gg. I know they don't because if they did then that would be the broken class, not heavy knight ;D.

This show just makes me want to play a good MMO :'(. Not one with rotations and scripted events. One with lots of emergent broken combinations that can easily exploit a variety of areas and situations ;D. Just like this MMO. It reminds me of EQ1 so much haha. That time when a party of level 7s took out a 20 + 25 named pair + 40ish adds that continued respawning. Or that time when a party of level 18s took out a level 50 named monster :O. Really fun times. This show makes me so nostalgic and makes me want to backseat the MC. The hardest challenge was a room full of level 40 wizards as a level 12. Entering the room made them all instantly attempt to nuke you or snare you, so it was insta death. There was a very specific way to draw them out and split them apart. Took a lot of wipes before we figured it out.
@nestharus They were all afraid of the zombies which is why all the others performed poorly, and the MC had to secure his rank up, so iit kinda makes sense why the raid went poorly. Part of the fault is the raid leader however, he just rushed in towards the boss.
Jul 17, 4:30 PM
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Jan 2025
12
This whole series is going to be plagued by endless recaps, reused scenes and frames, and pointless filler, isn't it? Ugh.
Jul 17, 8:12 PM
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Dec 2017
680
Holy cow, that was not a good episode to watch after eating an edible! That was kinda terrifying, honestly
Jul 17, 9:24 PM
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Mar 2020
2
Terrible ass pacing. episode 2 was worrying and episode 3 just compounds on it. dropping the show
Jul 18, 1:06 AM

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Feb 2021
1063
this episode was meh..

terrible pacing and recaps.

let's say the first five minutes was fine (recap + op) , but why did they do that recap of same scene that just happened? lmaoo

shit monster desing as well. dragging this to another episode is terrible. lot of scenes were just camera moving as well.
are getting typical 12 episode worth of content stretched to 24 episodes here?
Jul 18, 2:34 AM

Offline
Apr 2007
49
Reply to Sheol01
@PatNas Try playing as a damned Healer! ROFLOL
@Sheol01 I actually do play as a healer. It's always my fault when everyone is killed although the damn DD stray way too far from my AoE heals running around like headless chickens. Plus I think it's pretty important to keep the tank alive, so I focus a lot on that. No tank, we're pretty much toast in boss fights. 🥲
Jul 18, 6:22 AM
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Feb 2019
148
Very good. Top animation and draws. HOWEVER, its way too slow pace, and they repeat too many scenes.

From 26 eps, they should make just 13 in total.
Gradius2Jul 18, 6:30 AM
Jul 18, 10:03 AM
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Apr 2022
5
Average. Nausea because of GoHands animation
Jul 18, 11:36 AM
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Nov 2023
4
As expected, those guys were so full of themselves and now Elymas is going to show them who the real leader is. He fully assumed the leader position with the rest of the group and gonna put his skills immediately to action
Jul 18, 12:41 PM
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Jan 2017
4
Reply to Silrivieum
There is a lot of recap for no reason... I have a feeling the manga version of this is far superior.
@Silrivieum The manga is kind of on the slow side anyways, but it was alright. The recaps are making the plot go at a snail pace. I'm probably bias, but the manga is by far beating the anime.
Jul 18, 1:46 PM

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Jan 2019
797
About 6 mins of recap in this episode alone btw.

At-least they toned down the stupid camerawork.

Also, the premise of this anime is fucking stupid. Are you telling me that despite all these amazing skills, THIS class is the most hated class in this universe? This guy is taking out enemies on his own casually after just one level-up. You're telling me no other heavy knight in this world ever figured it out?

I guess thinking basic things through is hard when you use ChatGPT to generate your retarded script.
Jul 18, 2:25 PM
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Sep 2023
21
With the amount of recap and reused scenes we've seen so far, i genuinely think this season could've (and unless there are drastic changes in the next few episodes, should have) been a standard 12/13 episode season.
Jul 18, 3:39 PM
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May 2026
2
way too slow paced STOP The anime is really boring
Jul 18, 4:11 PM

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Feb 2016
422
This show has its faults, but I thoroughly enjoyed it.
Jul 19, 1:23 AM

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Feb 2018
1785
This episode kinda fell off lol. It did feel pretty slow and stall-y.

Never ending plan to watch list...

Jul 19, 5:43 PM

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Apr 2020
930
Watching this is like a lucid dream of playing an MMORPG, but it feels like a single player game.

They shouldn't have split the cemetery event into two episodes. I'm sure they could've fit it in, even if they're trying to conserve time.
ow + nw = 90-2000s


Jul 20, 12:36 AM

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Jan 2019
797
Reply to W3TFT
Watching this is like a lucid dream of playing an MMORPG, but it feels like a single player game.

They shouldn't have split the cemetery event into two episodes. I'm sure they could've fit it in, even if they're trying to conserve time.
@W3TFT

It's split that way because they don't have enough rendered scenes for a full season.

They probably have 6 episode's worth of renders (like this episode). So now add to that, 6 mins of recap + intro + outro, you have the dumbest possible anime of the season where they're just padding the shit out of every episode to fill the time slot.
Jul 20, 4:30 AM

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Feb 2014
2431
The pacing in this show is terrible, they keep repeating scenes every episode, also will the clown girl only be introduced late episode 4/episode 5? She is a main protagonist and it is taking this long to introduce her? Also the Ghoul Head design is goofy af
Jul 20, 6:28 AM
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May 2026
1
pretty good animation and backgrounds.
Jul 20, 1:53 PM

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Aug 2021
25
Still enjoying the series so far... but man, the pacing was atrocious this episode. Lot of repeated stuff at the beginning especially. Hoping that isn't going to be a weekly thing. But nonetheless, I will power on until I meet the blue-haired gal.
Jul 20, 2:17 PM

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Jan 2012
215
half of the episode was recap
bro they even recaped the recap and even this episode here lmao

and my god every single char here is completely useless except mc

i guess all the budget went into the hair and rgb eyes

one of the most ugly anime i ever watched but at least the music and magic circles are nice

Jul 21, 2:17 AM

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Aug 2012
1913
Reply to nestharus
@nightcrawlercyp It has conditions. Double defense of their attack. It's broken and extremely overpowered and essentially 1-shots anything. Otherwise it looks like it costs 0 mana and has no cooldown. It also looks like it completely surrounds you and can stay up as long as you want, but you cannot move or use other skills while you are using it... however, you could have your party members standing inside of it.. like mages.. or better yet.. you could have melee .. so you filter out all of the lowbies and the melee take on the fewer big guys.. why didn't they do that for this raid against the wights? seems like a no brainer.
@nestharus I would not call those conditions. I would call them properties. Think of a game shield. It has a value which it can defend against. What goes over that can be treated as the shield fails and you get full damage or you can treat it as do a substraction of the damage defended from total damage. They went with the first. Having no cost , no cooldown , no other tricks makes it break the game and everything becomes boring where the MC wins every time with ease and there is no point to watch this. I see many chinese manga like this. Some make it work but those are the exception. Is basically a type of story telling called hero's journey. For it to matter the hero has to struggle has to have temporary failures and so on. Winning everything is just boring. Also to give such a skill at level 1 or 2 (don't remember which) is stupid. I can understand having this skill when you go over a certain big level or as a reward for being the first one to kill 10 k low level monsters of a certain species without investing any points . You know something that makes the skill harder to acquire. But just giving OP skills like that from low levels... not really wise
Jul 21, 2:22 AM

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Aug 2012
1913
Reply to nestharus
Hmm.. so if he was actually competent wouldn't he just kite it? It doesn't have ranged. It's melee only. Sure it jumps around, but they have some kind of utility to slow it right? He grabs agro, they hit it in the back. It'll take awhile but that seems to be the lowest risk. Unless there are anti-kiting mechanics? The adds are gone so I don't see why they couldn't kite it. Is this encounter more complex than I am making it out to be? Its level isn't even that great of a threat. The level doesn't even really matter. Just makes it take longer. If they could summon pets that'd be even more OP. If it can't be slowed that'll be a bit of a problem.. but if he keeps parrying it.. that's very high risk.. but then it just turns into a tank 'n spank :/. Being able to just parry anything is OP by itself. He has the animations memorized right? So he could just do it that way. Higher risk, but ultimately if you are invincible you can technically fight anything as long as it doesn't have spells/aoe/adds, which is the case here.

Way too many unbalanced broken mechanics. There are 101 ways to take this baddy down lol... he could literally solo it unless there's a stamina mechanic and it doesn't regen in fights. or his skill take mana. like soloing large bosses in Vindictus. If you've got iframes you can solo anything.

I'm more caught up in the MMO side of things than the story =P.

How would you have tackled this encounter?

His rampart skill does damage, but it also does a knockback + cc, so he could just draw agro, have them all get knocked back, and his party could just pounce on them and take them down by maxing DPS. For the adds earlier. He doesn't have to solo any of it. Could buff the party to increase movement speed, attack speed, DPS. The healer could buff mr. heavy knight to increase defense and increase damage. If they could increase CC that'd be even better.

Also our MC is a terrible leader. He didn't utilize his teammates. He didn't coach. He didn't help. He didn't guide the raid at all. He just soloed everything. Bad player. He supposedly knows all of the classes extremely well. he should have utilized them to min/max, improve everybody, and improve the clear speed. He could have easily supported on the raid boss too. As soon as he saw the skill activate he could have interrupted it. The boss was stuck in an animation. They could have spammed damage and interrupts to stop it. Guy is just bad lol... but he's supposedly good.. so this would be what they call a plothole then for the sake of having a "cool fight" :/.

I'm enjoying all the MMO stuff because I love MMOs. They are my entire life. but ... the players are bad and some of the choices don't make any sense given their experience.

Plus doesn't he have some kind of Fear? He does, I recall it. Fear + snare is an incredibly powerful combo. Could dot it and chill. Yet another overpowered broken combo. If they had charm it'd be gg. I know they don't because if they did then that would be the broken class, not heavy knight ;D.

This show just makes me want to play a good MMO :'(. Not one with rotations and scripted events. One with lots of emergent broken combinations that can easily exploit a variety of areas and situations ;D. Just like this MMO. It reminds me of EQ1 so much haha. That time when a party of level 7s took out a 20 + 25 named pair + 40ish adds that continued respawning. Or that time when a party of level 18s took out a level 50 named monster :O. Really fun times. This show makes me so nostalgic and makes me want to backseat the MC. The hardest challenge was a room full of level 40 wizards as a level 12. Entering the room made them all instantly attempt to nuke you or snare you, so it was insta death. There was a very specific way to draw them out and split them apart. Took a lot of wipes before we figured it out.
@nestharus yeah, this is what happens when someone writes a game manga/anime without understanding simple mechanics. BUT those kind of games do exist and make a lot of money as mobile smartphones apps. Yes their mechanics is garbage and so on but the players are not gamers they are people that play candy crush.
Jul 21, 2:29 AM

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Aug 2012
1913
Reply to PatNas
@Sheol01 I actually do play as a healer. It's always my fault when everyone is killed although the damn DD stray way too far from my AoE heals running around like headless chickens. Plus I think it's pretty important to keep the tank alive, so I focus a lot on that. No tank, we're pretty much toast in boss fights. 🥲
@PatNas there are many types of healers. It depends on the game but most modern ones do allow the healer to have some combat abilities. My favourite I have seen in some media is drain touch. I personally am not a fan of tanks although I played as them sometimes. People become too reliant on them in a party and no matter how strong a tank is they are still limited. In boss fights I generally go by small and fast attacks pilling status debuffs most times. Just having the tank aggro while you deal damage is not a very good strategy on more complex bosses. True I generally like solo runs but still my logic is valid
Jul 21, 9:18 AM

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Apr 2007
49
Reply to nightcrawlercyp
@PatNas there are many types of healers. It depends on the game but most modern ones do allow the healer to have some combat abilities. My favourite I have seen in some media is drain touch. I personally am not a fan of tanks although I played as them sometimes. People become too reliant on them in a party and no matter how strong a tank is they are still limited. In boss fights I generally go by small and fast attacks pilling status debuffs most times. Just having the tank aggro while you deal damage is not a very good strategy on more complex bosses. True I generally like solo runs but still my logic is valid
@nightcrawlercyp i understand the logic but when your groups are 2 dd, 1 tank and 1 healer, you kind of have to choose. Of course as I healer I move to avoid AoE from bosses, and to try to provide healing to the dd but I still think the tank is pretty important. I don't usually have a lot of combat skills as a healer I prefer to stock up on various types of healing and buffs, but healing staffs usually deal damage too, at least in the game I play. But you're right, I might swap some heling for combat, especially since most dd just go walking around randomly and it's impossible to cover 3 other players at the same time 😅
Jul 21, 2:58 PM
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Dec 2025
1
Too repetitive, the hair moves way too much and it's dizzying, there are too many unnecessary movements. It's trash.
Jul 21, 3:26 PM

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Aug 2020
11927
6.89...

even if I get that we have our won taste...

I thought before watching that ep 3 was bad... but it's clearly not...
I'm looking for more must watch/ must read... text me

more reviews here: https://www.facebook.com/share/19TE1xbrgu/?

Discord (Anime/manga recom): https://discord.gg/vbZrk64uH7
Jul 21, 10:00 PM

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Aug 2012
1913
Reply to PatNas
@nightcrawlercyp i understand the logic but when your groups are 2 dd, 1 tank and 1 healer, you kind of have to choose. Of course as I healer I move to avoid AoE from bosses, and to try to provide healing to the dd but I still think the tank is pretty important. I don't usually have a lot of combat skills as a healer I prefer to stock up on various types of healing and buffs, but healing staffs usually deal damage too, at least in the game I play. But you're right, I might swap some heling for combat, especially since most dd just go walking around randomly and it's impossible to cover 3 other players at the same time 😅
@PatNas not sure what dd means . I will assume it means melee warrior. So first off tanks work really well with long range attackers like mages and with classes that have most points invested in speed like rogues and assassins. That being said your group can work but your strategy seems all over the place. Based on what you said you have a strategy where the healer and tank move slowly forward while the DD do attack and retreat or do some defending. This works great against mobs sourrounding you but is not working against bosses. My advice is to change the strategy against bosses as follows. First off stop doing AoE heals when fighting bosses. Consumes lots of MP and it creates a false sense of safety. They should return behind the tank if their health drops under a threshold and then and only then you cast heal on them. They should only do a couple of hits at a time before returning anyway. Regarding your part if you can cast buffs and debuffs this is what you should do most of the time normally and one of them should stay closer to you to defend you. If not your main role when you are not healing a severely damaged ally is to protect yourself. You do not do distance healing if you have a tank. If you are forced to do distance healing you heal just enough for it to return to the tank. If they do not and keep fighting just let them die. And they are right it is your fault but not for the reason they claim: you pamper them too much and try to do too many things. Also as a note probably the DD will need mostly speed bufs and elemental defenses.
Jul 21, 10:47 PM

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Feb 2021
6479
Lol, they are really just waiting that monster evolving by eating other monster?
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Jul 23, 7:51 AM

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Aug 2016
2179
5/5 episode, mainly because of what Elymas said in the preview for the next episode, which was, "but this kind of situation fires me up", immediately reminding me of Natsu Dragneel, after having been reminded of Ed Rothstaylor for the first two episodes.

Because of the whole zero-to-hero thing, in addition to both of them being blond and all, haha. Either way, I have a question. We've only seen one scene with the heroine in one of the episodes, with the scene lasting only a few seconds. What the heck in tarnation?

Like, she's the heroine, no? Which means she's a main character, right? When the heck on god's green earth will she finally cross paths with him, then, so that we can finally have our couple, for eff's sake? I hope it'll finally happen by the fourth episode that's set to air today.
Aug 4, 1:58 PM

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Apr 2010
183
Man.... 4 minutes per episode just a recap before we get started. Then mini recaps of scenes we literally just saw throughout the episode. With zero budget on backgrounds just using cheap 3D models for background instead that breaks immersion like crazy. And pacing so bad virtually nothing happens.

Imagine how much money they could have saved if they cut out the 6 minutes per episode of bullshit, and probably another 4 minutes of recaps, and cut it down to 13 episodes instead of 26. And didn't make every animation so extravagant and extra. Maybe enough to actually draw some backgrounds.
Aug 6, 1:50 AM
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Oct 2019
4
ok way too much ai, and the repetitive angles and re-used shows are getting old.
Aug 7, 1:28 PM

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Jul 2014
59
Out of 24 mins, 4 mins from the start is already wasted with a reycle of previous episode scenes and opening. Are we for real?

Just finished reading comments above and seems like people are sharing the same opinion on recap scenes.
Aug 8, 10:59 AM
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Sep 2020
1013
Loved the scenery of this episode, the graveyard and zombies reminded me of Sega's House of the Dead which was unexpected but nice.

Yet that giant head kept making me laugh...until it leveled up and became actually freaky >﹏<
Aug 13, 12:54 PM
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Oct 2017
139
There should be prison sentences for making this kind of garbage.
Aug 13, 1:29 PM

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Aug 2019
2391
Reply to Hurrikhan
There should be prison sentences for making this kind of garbage.
@Hurrikhan Agreed lol I genuinely think whoever wrote this, or decided to stretch this out as much as they do later on should never be allowed to work on anything ever again.

Aug 19, 7:41 PM

Offline
Jul 2007
92
Reply to Marinate1016
The pacing is fucking horrible in this show, it’s fallen off since that great premiere episode so hard. Where is the blue haired girl with thick thighs? Why are we getting a recap of scenes we already saw for a third of the episode? Why are we spending two episodes on a basic group raid?

Like fair enough you wanna show Elymas leveling up so the isekai inevitability of him being OP feels somewhat deserved, but my God the last two episodes have dragged on. The spider fight last week was cool, but this week’s episode could’ve been condensed so much.

I did get a kick out of seeing Gowtan struggling after he talked all that shit to Elymas, but I’m ready to move on already😭
Marinate1016 said:
he pacing is fucking horrible in this show, it’s fallen off since that great premiere episode so hard. Where is the blue haired girl with thick thighs? Why are we getting a recap of scenes we already saw for a third of the episode? Why are we spending two episodes on a basic group raid?

Like fair enough you wanna show Elymas leveling up so the isekai inevitability of him being OP feels somewhat deserved, but my God the last two episodes have dragged on. The spider fight last week was cool, but this week’s episode could’ve been condensed so much.

I did get a kick out of seeing Gowtan struggling after he talked all that shit to Elymas, but I’m ready to move on already


Copy and paste of this post because it states SO WELL what I am thinking about this anime so far.
Sep 11, 3:22 AM

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Mar 2025
733
damn the episode was so intense 24 mins went by so fast !
~iska
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